Acey-Deucey Online — the Navy backgammon with the 1-2 jackpot roll

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Acey-Deucey is the backgammon variant made famous by the U.S. Navy, Marine Corps and Merchant Marine. All fifteen of your checkers start off the board, you race to enter them into your opponent's home board, and one roll — 1 and 2 — can flip the whole game: play the 1 and the 2, then name any double you like, play it, and roll again.

Here you can play Acey-Deucey online free, straight from the browser: hit Quick Play and you are seated against a real opponent in seconds, or create a room and share its code with a friend. The winner scores one point for every opposing checker that has not been borne off — so a shutout is worth a full 15. There is no doubling cube, exactly like the wardroom table.

→ Full Acey-Deucey rules · Glossary

Acey-Deucey in two sentences

Two players each start with 15 checkers off the board and enter them into the opponent's home board before racing around to bear them off. Rolling 1-2 ("acey-deucey") lets you play the 1 and the 2, then name and play any double you wish, then roll again — and if that roll is another 1-2, the chain continues. The winner scores 1 point per opposing checker not yet borne off; there is no doubling cube.

Points per game

Scoring follows the classic Navy pay table:

ResultWinner scores
Normal win — loser has borne off some checkers1 per opposing checker left (1–14)
Shutout — loser has borne off none15 (all opposing checkers)
Doubling cubeNot used
Gammon / backgammon bonusesNot used — no extra multipliers

There is no separate gammon or backgammon bonus: the score is simply one point for each opposing checker still on the board or still waiting to enter.

Frequently asked questions

Do all checkers really start off the board in Acey-Deucey?

Yes. Neither player has any checkers on the board at the start; both players enter their fifteen checkers into the opponent's home board using the dice, and entry can be mixed freely with normal forward moves.

What happens when you roll 1-2 (acey-deucey)?

You first play the 1 and the 2 normally. Then you name any double from 1-1 to 6-6 and play up to four moves of it. Then you roll again and play that roll. If the extra roll is itself 1-2, the sequence repeats — and chains as long as the dice cooperate.

Must I enter all fifteen checkers before moving?

No. Once you have entered one or more checkers you may use later rolls to move them forward, to enter more checkers, or to do both in the same turn. Only checkers on the bar have a compulsory re-entry.

Is there a doubling cube in Acey-Deucey?

No. The American Navy version is played without a doubling cube, and gammons or backgammons do not multiply the score.

How is an Acey-Deucey game scored?

The winner scores one point for each opposing checker that has not been borne off — including checkers still waiting to enter or sitting on the bar. A total shutout is therefore worth 15 points.

Where do hit checkers go?

A hit blot goes to the bar and must re-enter on the opponent's home board, exactly like the initial entry, before that player may make any other move.

Is this Acey-Deucey site free?

Yes — play free in your browser, no download: quick match against a real opponent or a private room code for a friend.